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//
// windows/object_handle.hpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com)
// Copyright (c) 2011 Boris Schaeling (boris@highscore.de)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BOOST_ASIO_WINDOWS_OBJECT_HANDLE_HPP
#define BOOST_ASIO_WINDOWS_OBJECT_HANDLE_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include <boost/asio/detail/config.hpp>
#if defined(BOOST_ASIO_HAS_WINDOWS_OBJECT_HANDLE) \
|| defined(GENERATING_DOCUMENTATION)
#include <boost/asio/windows/basic_object_handle.hpp>
namespace boost {
namespace asio {
namespace windows {
/// Typedef for the typical usage of an object handle.
typedef basic_object_handle<> object_handle;
} // namespace windows
} // namespace asio
} // namespace boost
#endif // defined(BOOST_ASIO_HAS_WINDOWS_OBJECT_HANDLE)
// || defined(GENERATING_DOCUMENTATION)
#endif // BOOST_ASIO_WINDOWS_OBJECT_HANDLE_HPP